How to have each Character to shoot out different projectiles? (Input action map). I have it set up so every character does every magic (Fire,water,ice etc) In succession when the button is pressed. How do i set it up so that I can make each character only shoot out the magic thats relevant to the character like example Fire monster shoot out only fire magic over and over untill they run out of energy instead of EVERY magic fire water ice ect? Can tags be used? like IsCharacterFire? etc? If so how? is there a video on it? Thank you
You can add a BOOLEAN that checks for the element of the actor.
You can probably place this check between the MULTIGATE and the SPAWN ACTOR node.
use an enum to set which element you want and use a select node on the spawn so you only need 1 of them.