Hi,
I need to have 2D sprite in its full size, same as the png I imported into UE5.
I changed texture settings to Nearest, compression settings to UserInterface2D, it didnt help. I dont know what else can I do with it.
Thanks
Right Click your texture in content browser, in the popup go to Sprite Actions, then Apply Paper2D Texture Settings
Hello,
Cool shortcut,
Notice that if/when you apply those âPaper2D Texture Settingsâ it changes the textures âTexture Groupâ to â2D Pixels (unfiltered)â
I did that, it didnt work, or atleast not in my case. I think i need to align camera to the image so the pixels on camera and on the image are the same? I dont really know.
Posting Images. I hope the difference is visible in the browser.
This is in the game though the camera (which is probably not set how it should be) its a screenshot:
This is the original PNG (size: 3840x2160, 4K)
Thank you for answering
I donât see any 2D Sprites in that image.
You mentioned âcrispnessâ - I think that there might be a post-process volume (or post processing settings in the camera) that are causing the fuzziness.
It also reminds me of half-computed global illumination. You can experiment with Edit â Project Settings â Dynamic Global Illumination Method
Hello,
I found what I needed:
That link is all you need for 2D sprites pixel perfect renderings.
Thank you for help
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.