How to have crisp 2D sprite

Hi,
I need to have 2D sprite in its full size, same as the png I imported into UE5.
I changed texture settings to Nearest, compression settings to UserInterface2D, it didnt help. I dont know what else can I do with it.
Thanks

Right Click your texture in content browser, in the popup go to Sprite Actions, then Apply Paper2D Texture Settings

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Hello,

Cool shortcut,

Notice that if/when you apply those ‘Paper2D Texture Settings’ it changes the textures ‘Texture Group’ to “2D Pixels (unfiltered)”

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I did that, it didnt work, or atleast not in my case. I think i need to align camera to the image so the pixels on camera and on the image are the same? I dont really know.
Posting Images. I hope the difference is visible in the browser.

This is in the game though the camera (which is probably not set how it should be) its a screenshot:

This is the original PNG (size: 3840x2160, 4K)

Thank you for answering

I don’t see any 2D Sprites in that image.

You mentioned ‘crispness’ - I think that there might be a post-process volume (or post processing settings in the camera) that are causing the fuzziness.

It also reminds me of half-computed global illumination. You can experiment with Edit → Project Settings → Dynamic Global Illumination Method

Hello,
I found what I needed:

That link is all you need for 2D sprites pixel perfect renderings.

Thank you for help

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