I have a character that I want to be able to push itself around in a cart with a stick. Think something like a shopping cart and the character has a stick, but I want it to be physics driven.
I have the animation of my character in the card performing the motion. I have my cart set up with physics wheels and just dropping it in a scene it behaves correctly (ie rolling down a hill). I add my character to it and the stick which I attach to the hand socket, and the stick has collision. I have to set it up so the stick ignores the rest of the cart and wheels and character etc or else flying physics objects everywhere, but now the stick doesn’t interact with the ground. It interacts with other physics objects in the scene but I’m not getting any propulsion from the stick movement.
I guess I have two quesions: one would be, what am I doing wrong here that my stick is just passing through the ground, and two, is this even the best method to achieve this? After this step I intend to have my character use physical animation so it’s not purely kinematic animation pushing it around but still, maybe I’m going about it wrong.
Thanks in advance!