How to have a volume trigger when a specific object enters it?

Hello everyone, small problem here!

I want a volume to trigger when a specific blueprint object enters it, but nothing else in the game. When I go to the volume object responses, it gives me more general things like ‘all pawns’ or ‘world dynamic’

How would I get a very specific object to only trigger for this volume?

Hello,
With OnActorBeginOverlap (in level blueprint or in its own blueprint), you can use the output “other actor” to “cast to” the actor you want to interact. All others will be ignored.