Hi,
I’m porting a project to unreal engine, and I need to have a red black tree data structure to store and find data. The nodes will be a custom type.
Explanation of an RBTree is : Red-Black Tree | Set 1 (Introduction) - GeeksforGeeks
Is there any data structure in UE I can use for this purpose?
If there is nothing in the engine, has anyone implemented it and can share it? I would like to avoid reinventing the wheel.
Thanks.