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How to have a tree node data structure like red black tree ( rbtree ) in unreal engine?

Hi,
I’m porting a project to unreal engine, and I need to have a red black tree data structure to store and find data. The nodes will be a custom type.

Explanation of an RBTree is : http://www.geeksforgeeks.org/red-black-tree-set-1-introduction-2/

Is there any data structure in UE I can use for this purpose?

If there is nothing in the engine, has anyone implemented it and can share it? I would like to avoid reinventing the wheel.

Thanks.