I’m porting a project to unreal engine, and I need to have a red black tree data structure to store and find data. The nodes will be a custom type.
Explanation of an RBTree is : http://www.geeksforgeeks.org/red-black-tree-set-1-introduction-2/
Is there any data structure in UE I can use for this purpose?
If there is nothing in the engine, has anyone implemented it and can share it? I would like to avoid reinventing the wheel.