How to have a physics actor be pushed through a floor/wall by a moving object

What’s up everyone! I have a ball physics game where i want the ball to be able to be pushed through the floor when an object moves down on top of it. The default rolling ball template does this just fine, but when copying all the physics and collision settings over to my project, the ball no longer gets pushed through the floor. I’m not sure what I’m missing here.

This gif shows what behavior I’m looking for

This gif shows what my project currently does

Thanks in advance for any insight on what can be done to fix this!