How to have a different movement between two attached static mesh

@eldany.uy @BIGTIMEMASTER

Thanks for you help and tips ! My question was indeed not the cleareest ^^

So I’ve tried your solution, but from what I understand I would need to trigger this “action” every tick in order to keep it at the right place. First it seems to work but, when I do this, the Ring location isn’t really fixed to the ball it move a bit when I roll fast :

(it seems I’m too new to put include a media, so I download a video below)

Just to be more clear following your last tips, here is the closest result I could get before (it’s not directly attached because I want to be able to spawn the ring on an event when this issue will be resolved).

Thanks again for you help with this, I tried to look for a solution on tutorials and this forum but couldn’t find anything.