Hello. I am trying to setup my Attack state for my Animation Sharing Plugin setup. But the notifies are not being called when the animation is played.
In the documentation it says:
As for the native implementation, it exposes GetInstancedActors which returns all AActor(s) that are currently being driven by this state. That way , in case there are Notifies, they can be handled correctly and propagated to the unique instances.
This is achieved by overriding HandleNotify and handling it accordingly.
Animation Sharing Plugin | Unreal Engine Documentation
I can’t seem to find the “HandleNotify” to override.
Can anyone provide a sample setup or explain how this is implemented?
Thank you.