Hi All,
I’d like to have a virtual world where things happen all around, but the player would not directly see them.
For example:
- We have a large 3D space with airplanes.
- Airplanes fight with each other on their own.
- BUT! the player should only see a radar image with a certain radius.
- Radar can be moved to “look around” in the space.
What would be the best way to handle these world events?
I was thinking about storing all planes in a database and calculating their position constantly in the background, then handle their fight with some math.
So when the player moves the radar to a certain location, I can always show the up-to-date part of the space.
But this sounds a bit complex, and maybe there’s a better and simpler way.
Would you share your ideas?
Thanks!