I’m still learning, so bear with me.
I’ve got a simple project going on, which is a basic sidescroller.
On the above resolution, everything looks fine, but if I were to change the viewport size, the floor will either clip through the viewport, or it will be too high up on the screen.
So what techniques/tools do I have at my disposal to ensure that:
- The floor remains on the bottom of the screen, not under the viewport and not higher than it needs to be
- The game reasonably scales on different resolutions. e.g. if the user were to load this up on a 4K screen, the cat character would probably be smaller than a pinky.
This is just a project I’m using for learning, so it’s more about learning important concepts rather than pushing a game out into the wild.