I have a project I’m working on. I want to make like an RC car sim. I have a level with a third person character and the vehicle character. I can walk up to a trigger then on that event possess the car character and being to drive around.
What I am now trying to do is when you possess the car character i want to use the Third Person Camera.
I have tried to store the camera from the Third Person Character in variables in each the Game Mode blue print and also the My Controller blue print.
Then in the car blue print in the On Possessed event: setting the Game Mode / Controls camera to the Set Active Node. But it does not change the camera.
Thanks in advanced for any help!