Well you would have to directly reference the device
so if you had your player map saved in my_player_map_device you would have to eg on your game manager do something like @editable PlayerMapDevice : my_player_map_device = my_player_map_device{} and then do PlayerMapDevice.PlayerMap[Agent]
Thank you very much.
Although some parts are omitted, based on the flow shown in the attached image, could you please tell me where I should reference the map?
The part indicated by the arrow in the attached image is set to ScoreCount.
I’m trying to reference the score stored for each player in A_VerseFile,
but when I do it this way, the value change isn’t being shared across the session.
Have you connected in your D_Device the actual instance of the B_Device? Because if you haven’t it will “create” its own by itself make sure you have selected the b_device