Hi guys:
I’ve always had a question:
For example, there has a scene of two shots, so I create two shot sequences and a scene sequence to contain the other two shot sequences.
I pull a char into level, add it into shot_1 sequence, although shot_2 does not need it, the char just happens to appear in the shot_2’s camera.
So, I wonder how do you guys handle this?
Just key the visibility for the char in sequence 2?
Or use a spawn actor, to make sure it lives in right time range?
I’m confusing about this a long time, I was hoping someone could give me some help, thank you.