I know in UEFN if you have multiple things selected and you press Ctrl + G it groups them so they will move together and rotate and resize together but if you launch Fortnite then and lets say you are making a prop hunt map if you use the prop gun on it it will turn you into the individuals pieces that you used to create that object so like if you created a car using primitive shapes and you hover over the wheel you would turn into the Cylinder that you used but I want it that they would have to turn into the whole car or any other object that I make using multiple Primitive shapes
@GalacticBat Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.
One option is the open your custom Prop Blueprint in the Blueprint editor and add new StaticMesh Components to it. That way they are all part of the same ‘Prop’ and will be spawned and manipulated together.