So I’m trying to make killstreaks using item granters and I don’t know how to do it. the idea is when counting kills then at the certain amount of kills will give an item. So how to do it in verse?
Technically you can just use a player variable for this that you’ll have to set up in some type of player setup function. Basically add the following variable to your code:
var Killstreak : [player]int = map{}
Now set it up when a player joins the game and now just increase/decrease the killstreak based on player events such as EliminatedEvent
or other events.