I have a PCG graph to spawn different tree meshes. I managed to control the minimum and maximum altitude where they can spawn. But the problem is that the limits are very abrupt and don’t appear gradual.
I’m sure there’s definitely a way to make the max and min transition more gradual, I just have no idea since I’m extremely new to unreal engine, let alone PCG.
PCG graph nodes (seperated in 2 parts so it’s easier to read)