Oh, sorry, that “Get Hand Joint Location” node is my own custom function. It is essentially calling “Get Bone Location by Name” on the correct Oculus XR Hand Component with the correct Bone Name. I haven’t looked into your issue above, but be aware that the bone names change depending on where the game is running. For example, if packaged (whether for headset or desktop) the bone name will have an underscore (i.e. Index_3). But if running from the editor, it will not have an underscore (i.e. Index3). This little nuance has bitten me multiple times.