How to grab an object in third person using mouse inputs?

Hello everyone, I’m new to the unreal 5 engine and working on blueprints. I seem to be struggling on how to physically grab an object with my right mouse button in the third person view, I’ve tried it in first person to get an idea of how it all comes together and it worked fine for me. I’ve tried many ways on trying to figure out how to solve this and constantly checking through my blueprints to see if I’ve made a mistake somewhere, I’m completely stumped on what to do as this isn’t many resources out there to solve my problem. If anyone has an ideas it would be much appreciated! Thanks!

Hey there @REECEthatBEAST! Welcome to the community! So one of the odd things here is your trace position. Is there a reason you aren’t starting the trace from the camera’s position outright? Looks like you’re adding a ton of distance to the start, so are your traces even going to the right location?

Secondly is the Event tick temporary for testing? You don’t want to be evaluating that trace every tick unless you need to iterate on the items every tick.

thirdly, are you dead set on using physics for grabbing items? Otherwise you could handle this with basic attachment like this video.

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