Hi I’m trying to blend between a certain set in place camera and then on a key press go back to the free roaming spectator camera. I use this code to go to a free standing camera:
However I don’t know how to go back to the free moving camera. Anyone have any ideas?
While proper reference is generally more flexible, you could opt for the following alternative:
The Player Controller knows the actor it’s looking through. Before switching the cameras, store the reference to the Player Controller’s current view target: