I want to implement a player character for my first person game, but that has a full body mesh, not just arms, so that you can see your own legs and see your shadow and reflection etc.
I thought I’d better ask for some advice before I dive in, as I’ve never done it before. I know that a lot of shooters position the arms in an unrealistic way to make it look right in first person view, if I were to go down that route, wouldn’t it look strange when you spot your silhouette in-game, or does a first person view usually work on a full body mesh? I must also add that I’m not making a shooter, so I won’t be having the arms and gun in view at all times, I will however animate the arms as they player interacts with the game world, such as reaching out to push a button, or to pick up objects from the floor, etc.
Any advice or tips would be greatly appreciated, this community hasn’t let me down yet!