How to go about creating a UI-Scale setting?

Hi!

I have a custom base widget which acts as a HUD and contains all necessary widgets/information for my game. I was wondering if there is an option for setting the UI scale of my HUD, similar to most games do.

If not, how should I approach this? Any help/tip is appreciated!

A screenshot from my game:

Nice, however my project is in Blueprints =/
Edit: Still, very valuable information and great website. Thanks!

Solved: if anyone is wondering how to do this nice and easily in BP - wrap all your main HUD widget in a Scale Box β†’ set stretch to User Specified β†’ adjust scale 1.0 via BP :slight_smile:

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