I have a custom base widget which acts as a HUD and contains all necessary widgets/information for my game. I was wondering if there is an option for setting the UI scale of my HUD, similar to most games do.
If not, how should I approach this? Any help/tip is appreciated!
Solved: if anyone is wondering how to do this nice and easily in BP - wrap all your main HUD widget in a Scale Box β set stretch to User Specified β adjust scale 1.0 via BP