I’m gonna keep this simple.
We have achievements based on “scanning” things.
The problem is (in my opinion), it works only if you have to do something once.
And I would like to track, if the player has two determined achievements and then, give him third.
I’ve followed this: https://answers.unrealengine.com/questions/323899/bug-steam-achievement-progress-instant-unlock.html
Did the same and now I’m totally lost.
Could anyone help?
I thought about something like “if a player has achiev_one and if a player has achiev_two then give him achiev_third”. But I have no idea how to make this happen
Oh, and one more thing. Unfortunately, I am not a programmer so, please. Don’t hit me with a very complex language