I’m finally satisfied with the physics and controls of my flight game, but there’s one thing it lacks: The sense of speed. The player experiences the acceleration thanks to the camera lag, but the only thing that tells the user ‘Hey! You are really fast’ is the enviroment.
What methods can I use to give the player a sense of speed? Are there build-in methods for this? Since this is one of my first tries to make a enjoyable game for the public, I rely on blueprints.