How to get zone based hit detection

Hello Kebtiz,

You shouldn’t need all of those capsules/boxes that you’ve created as long as your Physics Asset for the Skeletal Mesh has these set up already. If so, you should be able to use the hit result to get the BoneName and BoneLocation to do your zone-based collision. You can see an example of this being used [here][1], although it is in code.

[1]: