I need to apply force to an actors forward vector, specifically the player camera’s forward vector, but only the yaw plane. I don’t want them flying up or down because their camera is pitched up/down.
If I break the forward vector and pull from the Y pin, it just gives me a value between -1 and 1, but I need the actual yaw direction, -180 to 180
I tried the “Get Yaw Pitch From Vector” node and it does not work, it sends the actor flying in very random directions.

