I am trying to implement a rotation of single coordinate, something like this
New Rotation := vector3{Rotation.Yaw,Rotation.Pitch,Rotation.Roll+90.0)
but I dont know how to access the members " of a rotation.
Any ideas?
I am trying to implement a rotation of single coordinate, something like this
New Rotation := vector3{Rotation.Yaw,Rotation.Pitch,Rotation.Roll+90.0)
but I dont know how to access the members " of a rotation.
Any ideas?