I’m wanting to access a couple of functions. In this case, Get World Delta Seconds. I’ve been looking at the documentation for the process for that but don’t think I’m getting the right gist of it.
From a BP perspective:
How can I make a proper reference to this function? (More specifically, so that Get World Context is the function’s own World Context)
It would be helpful to know what I need to include in the Header and then the construction script.
World Context Object its any object that appear in current world. Its can be almost anything (PC, Game Mode, Actors & anything like that). You can use any UObject for that
That worked! Thank you!
Furthermore, I got curious as to how to assign them their internal Object value. This answer helped with defining that internal sector: