How to get WorldAlignedTexture Node to accept a Float Value?

Trying to get Yughues Ground Materials to work with RATSGAME Landscape Material.

I got it working nicely with one layer by using the “Math Add” node (A = RATSGAME/B = Yughues), but upon opening another layer that included WorldAligned Nodes I hit a brick wall, the ■■■■ node won’t accept Float Values

Can anyone see a work around or a node I could use to “convert” it to a 2D texture output?

Thanks guys