I’m trying to make my character’s hand move to an trace hit’s location, but instead of using trace hit’s world space’s location as it’s target location, I’m trying to create a local space offset for it, but it’s not working out as I want it to. I’ve tried:
but I didn’t get the desired result, the hand always was facing in the wrong direction.
What am I doing wrong? What am I not understanding? Any suggestions?
Thank You for your time