At the moment we are working on a First Person Sword Combat Game.
But right now we are stuck. The Collision is way to inaccurate.We have way to much clipping.
Our “way to go Hardware” is the HTC Vive.
Is there a way to get Better Collision ?
We already tried:
Making the collider bigger
added a Box Collision ( in Blue Prints)
increased the Physic Substeps in the Physics Tab
activated CCD (Continous Collision Detection)
Here is a Picture of the Asset from this moment.
So if anybody know a way to get better Collision, pls let us / me know.