Ok, I can get the vertices now, but I need the faces, which would be lists or vertex entries, I think?
if (InMesh->RenderData->LODResources.Num() > 0)
FPositionVertexBuffer* VertexBuffer = &InMesh->RenderData->LODResources.PositionVertexBuffer;
const int32 VertexCount = VertexBuffer->GetNumVertices();
for (int32 Index = 0; Index < VertexCount; Index++)
//This is in the Static Mesh Actor Class, so it is location and tranform of the SMActor
const FVector Vertex = VertexBuffer->VertexPosition(Index);
//add to output FVector array
int32 NumSections = InMesh->RenderData->LODResources.Sections.Num();
for (int32 i = 0; i < NumSections; i++)
//something here to get the faces?!?!?!