I’m working on a platformer and have an interpolating camera based on my character’s velocity…but when my character is on top of a faster-moving platform…the camera seems to be lagging a bit because it would appear the character’s velocity is 0
Is there a way I can get the velocity of the character - even though he’s not the one moving it’s the object on which he’s standing upon?
Thank you
Hi. I just came across your question while looking for something else, but now I must ask this out of curiosity. Can’t you just calculate velocity based on location of your character? It would be simple solution for your problem.