Is there a certain setting I can change to have better gta style physics when I’m going off of ramps instead of how it is now? It just clunkily rolls and the center of mass or something is making it not great
Is there a way to like change the location of the center of mass or anything else to affect this? It seems like when the car rolls its rolling around a point thats on the bottom floor of the car, so in mid air and when crashing from a jump it rolls based off this point,
Instead it should be flipping and rolling from a point thats located inside the middle of the whole body, Im not sure if this makes sense, but is there a way to fix what I’m talking about?
With the stock example vehicle, when I’m jumping off of a ramp it doesnt seem to roll or have proper physics like gta cars do. It does roll and land upside down sometimes, but its not really smooth and arcadey and it just seems kind of bad, I read through teglegs thread called “horrible car physics” and it was interesting, but I also remember that APB:Reloaded had pretty good physics for doing jumps and the car would have smooth weight & roll in mid-air nicely like GTA, and that game was made with unreal 3.