How to get vector of FTransform?

Hi . I put an arrow on my gunmesh and stored its Ftransform in a variable . now i want to get its vector location to use as the spawn location.

FTransform AWeapon::GetSpawnPoint()
{
	return ProjectileSpawnPoint->GetRelativeTransform();
}

If what I did is wrong, what is the right way to get the location of arrow component?

FTransform contains Scale, Rotation, and Translation. If you just want to get the Translation you can use GetTranslation. Here’s the doc for it: https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Math/FTransform/GetTranslation/2/index.html

I’d highly recommend checking out the FTransform documentation to see the other functions available for you.

I need to know how to get arrow location for using as spawn location.
I tried GetTranslation as you said but it did not work