I can not believe I have to ask this here! Such basic stuff… but UE4 manages to put a ‘learning curve’ on it.
Anyway, here comes:
I started a new scene with starter content and I have:
- two narrow capsules and one HUD, all as blueprints
- I added a float variable to capsule 1
- I add capsule 1 via add variable to capsule 2, and can read the float from capsule 1 with capsule 2 (blueprint communication) ->> works
- I can not do the same for capsule 1 and the HUD blueprint, it gives error saying no capsule could be accessed. Workflow is the same as for capsule 1 <-> capsule 2 communication.
How do I get my capsule 1 float on screen via HUD (not the rolling debug text)?