I asked a question on another forum how to make my UE4 projects not get than “this program is not trusted” (or something like that) message when it is run for the first time on a Windows machine, and the consensus was that the creator had to become a Microsoft Partner. I went ahead an went through the whole review process and I’m now an authorized Microsoft Partner. I see I can make Application IDs I register for Applications via Azure. What do I do now? I’m not finding any documentation from Epic or Microsoft on how to make my projects trusted by Windows. I feel like I missed something big. Any guidance would be appreciated.
If you mean that when you run your program and it pops up the message about an unknown publisher-you’d need to get a code signing certificate and then you’d sign your program with it.
Thanks for replying. What does any of that mean though? Digging around I see that when I register an App with Azure an Application (Client) ID is generated, and that sequence has the same number of digits as the randomized Project ID in the project settings. I’m guessing I change the current ID to the MSN assigned one?
No, it’s not that. Take a look at this guide: Getting started with code signing for under $100 - Jeff Wilcox
I have no idea if it was supposed to work, but I did what I was speculating about: replacing the default project ID with the free Azure an Application (Client) ID, and all my test so far have not triggered the unknown publisher warning. I’ll ask some other people to test and see what their results are.
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