I am trying to figure out where to store downloaded files and it seems the LoadGameFromSlot folder changes when packaged for shipping on iOS. I have tried using the “PersistentDataDownload” & “SaveGameDirectory” paths but storing files in either of these locations, in a packaged game, does not work. The game cannot find these paths as they live outside the sandbox.
The game itself is indeed able to store save game files on disk but only using SaveGameToSlot and I don’t know what directory its putting those files in nor can I seem to find a way to print that directory in a debug mode.
Is it even possible to get UE4 to print to me the path it is using to load game from slot at run time?