The goal of this blueprint is to damage the player when they enter the collision box, and to keep damaging them until they leave. However, this causes the game to crash because UE4 incorrectly detects that this is a infinite loop (if you leave the box the loop will stop).
Is there a way to have UE4 ignore this supposed error, or is there a better alternative for implementing a system like this?
Well it does not crash anymore, but I had to set my timers initial start delay to be negative which is odd from a implementation standpoint. I appreciate your help.