I backported a trivial fix from 4.20 to 4.19, inside the
CMakefileGenerator.cs file to fix Linux project makefile defects preventing CLion from indexing my game.
How in the world do I get the UE4 source build system to detect that I’ve changed the
.cs file, rebuild that tool, and rebuild all the makefiles. I’ve tried running
GenerateProjectFiles.sh, and that runs but doesn’t seem to change anything. It doesn’t look like it recompiled the makefile generator.
I don’t see anything like a
make clean. And I can only find documentation on how to build UE4 the first time, not how to loop the edit-build-test-edit cycle.