Hi,
I am experimenting with deformerGraph, trying to implement a ray cast deformer. I managed to get it working with the collider being a second skeletonMeshComponent under the primary skeletonMesh component. One limitation is that position information from the SkinnedMesh node is local, thus the secondary skeletonMesh component needs to be in the same location as the primary.
I am wondering if anyone know how to pass the transformation matrix for the secondary skeletonMesh component into the deformer graph so that I can calculate the proper position data for the collider?