How to get time dilation to apply to all players except instigator?

Hello!

I’m curious if this is possible. In my custom map, I thought it would be super cool to make an item effect that causes all other players to appear in slow motion while the instigating player remains at normal speed. I looked up some tutorials and found we can change time dilation and set it to values using a cinematic device / level sequence setup.

So using the cinematic device, would there be a way through Verse to get all players except the instigating player and then show them the cinematic level sequence so they all slow down?

My first thought would be to create an array of players that exclude the triggering player and have the cinematic do a play function with “instigator only,” and pass the players from that array somehow to have it play for all of them. Anyone try this before? Or anyone know if there would be any limitations or bugginess to this approach?

Can’t do, but what you could try is enabling a mutator zone with low gravity / low speed for every players but one, they’d still be shooting at a normal rate though

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Ah dang ok, I think that will still work in my case. Maybe that would make it less frustrating too, that the fire rate remains the same. Or maybe I will just make it a universal effect for all players in that case, since I’m not sure how it would affect game balance for some people to hang in the air and have more response time to fire projectiles or get back on the stage than others. :thinking: Thanks for the idea!

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