How to get the 'viewport location' (editor camera)

Is it possible to get the ‘viewport location’ (editor camera)
so I can use it in a blueprint constructor to place something at the current view’s xyz?

(I don’t mean place a camera in the scene and get its xyz. That camera doesn’t move as you move around the editor viewport).

I know I can get any actor location during PIE and I already do that, but I need to initialise some objects around the editor’s current view during development (before PIE).

Currently I am using a DummyActor (box) placed in the scene and referencing its xyz, but I have to keep repositioning it whenever I navigate the editor viewport which is inconvenient.