Hello, I’ve seen some other questions about this but I am having a problem, I guess with my HUD. When I use Get Viewport Size for my Player Controller, it returns 0. I have a HUD set up but I’m not sure what it’s missing so that Get Viewport Size doesn’t return 0. Any help is much appreciated. Let me know if you need any further information!
You should get the size of the render window in pixels with your “Event Receive Draw HUD”.
It two outputs “Size X” and “Size Y”. They represent the size of the window in which the game is played.
The center would be a Vector2D from “Size X / 2” and “Size Y / 2”.
Thx you save me
Should clarify, this needs to be run on a widget that occupies the whole screen. This returns the center of the current widget.
