Hi, I’m building my own automatic building pipeline (or CI) for my project.
I’m writing this integration using Python. I already have a function that utilizes the UnrealEditor-Cmd.exe to compile/build the game into a .exe.
Now I also want to check naming conventions for all the assets and variables that are included into the project.
Is there a way to get the type of a .uasset? So if I give it a path to an .uasset it returns whether it is a blueprint, a material, etc.
And is there a way to know the variable names of .uasset? So that I can check if they are following the naming convention of my team.
Thanks for the help!