How to get the static actor meshes that overlap a Sphere Collision Component?

Hi, it’s all in the title. Please help!

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Thanks. Wasn’t working for me because I needed to check a few boxes on my actors:

And for anyone using streaming levels, you also need to check this, if you want collision checks to be made immediately when the streaming level loads:

Also these:

  • for more granular filtering, and the Component Transform comes in handy in certain scenarios
  • and the second node does not require you to even have a component
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