Im trying to get the Active state of a object.
Many objects such as the standing torch and ++ have this option in their blueprints called. “Can Toggle Activation”
This is ofcource when you approche the object you get the (E) use stuff on the object.
how would i go about getting the state of the object in the script graph?
I found a function called “Set Container Active” but i dont want to set it. i want to get its state.
Any ideas. Thanks.