i am trying to get the path of the source file from a texture, is this possible with Blueprints only?
So far i only found ways to get the path of the Uasset, but not much success to get the path of the actual image, that was used during import to create this Uasset.
You get the asset import data property from the object property then you put it into a asset import data cast (ex: FBX) and then get the filename function from the cast, and there you have it