So im trying to get actor bounds from an actor in another folder before its loaded into the game environment so i can properly space the spawns into columns. However when i reference my actor Block000 it returns value=none and the flowing error; Error Blueprint Runtime Error: Accessed None trying to read property Block00scale from function: ‘ExecuteUbergraph_Blockmanager’ from node: Set StartVec in graph: EventGraph in object: Blockmanager with description: Accessed None trying to read property Block00scale
And i dont know what it means, i compiled my folders when i selected Block000 from “object types” as the variable type, if that helps any.
If theres a way around this i dont know of it.
Now its doing this and im starting to lose my mind, am i sane?