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How to get the single line trace by channel result?

I want to get the actor which is overlaped by mouse point. so i use singlelinetracebychannel,and the start location is camera, direction is mouse location in 3d world sub start. then, How to get the actor at the end of the line.

I try not to focus much on the blueprint visual scripting language, but from what I’ve looked for have you tried any of the following nodes?