How to get the reference pannel for a plugin getting scripted Slate

ok so…

SNew(STextBlock) .Text(WidgetText)

this is to instance a text however how do I instance a reference box like this?


you reference the static mesh i wanna reference a class

			.WidthOverride(125.0f)
				[
					SNew(SClassPropertyEntryBox)
					.AllowNone(bAllowNone)
					.MetaClass(AGameModeBase::StaticClass())
					.SelectedClass(this, &FGameModeInfoCustomizer::GetCurrentGameModeClass)
					.OnSetClass(FOnSetClass::CreateSP(this, &FGameModeInfoCustomizer::SetCurrentGameModeClass))
				]

this seems to be it, but I need a reference to and actor something to not just a class …

Help!